Sevens

The game is won by emptying one's hand before the other players.

Category: Card Solitaire

1,194,578 Plays

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Game Content

  • Objective of the Game
    • Arrange cards of the same suit (mark) starting with the 7 at the center.
    • The player who gets rid of all their cards the fastest wins.
  • How to Arrange Cards
    • To the left of the 7: arrange cards in the order 6→5→4→3→2→A.
    • To the right of the 7: arrange cards in the order 8→9→10→J→Q→K.
  • On Your Turn
    • Place one card from your hand onto the table if it fits.
    • If you cannot play a card, you can use a "pass." However, you are allowed up to 3 passes.
    • If you pass a fourth time, you are eliminated from the game.
  • How to Use the Joker
    • If you have no playable cards, you can use the Joker as a substitute.
    • However, you must also play the next card in the sequence after placing the Joker.
    • For example, if the 6 of Hearts is on the table, and you don't have the 5 of Hearts but do have the 4 of Hearts, you can play the 4 of Hearts along with the Joker.
    • After that, the player holding the card that fits where the Joker was placed (e.g., the 5 of Hearts) must exchange it for the Joker.
  • Joker Penalty
    • The player who still holds the Joker at the end of the game will be ranked last.
  • Time Bonus
    • If you play quickly on your turn, a time bonus will be added.
    • At the end of the round, the first-place player receives the full bonus, and the second-place player gets half the bonus.
  • Game Format
    • The game is played over 4 rounds.

Strategies and Tips for Winning at Sevens

Sevens is a game that blends luck and strategy. Including the Joker variation adds even more depth to the game. Below are some strategies to help you win.

  1. Save 6s and 8s whenever possible
    The 6 and 8 cards are crucial as they directly connect to the 7. By holding onto these cards early in the game, you can increase the chances of forcing your opponents to skip their turns, putting yourself in a favorable position.
  2. Keep the last card of a sequence
    Instead of playing all consecutive cards, holding onto the last card of a sequence can force your opponents to skip when they cannot play within that suit.
  3. Use Jokers by the midgame
    Jokers become harder to use as the game progresses, making it risky to keep them until the end. Play them by the midgame to avoid complications later.
  4. Plan your passes carefully
    Since passes are limited, it’s important to use them strategically. Observe your opponents’ hands and the game board to decide the best time to conserve or use your passes.
  5. Read your opponents’ hands
    Watch for patterns in passing or missing suits to deduce what cards your opponents might be holding. Use this information to restrict their options and force skips.
  6. Play cautiously in the endgame
    In the final stages, plan your moves carefully to avoid getting stuck with unplayable cards. Timing the use of your 6s, 8s, or Jokers can give you a significant advantage.
  7. Aim for time bonuses
    Quick decisions can earn time bonuses, which often determine the winner. Plan your next move during others’ turns to ensure smooth and speedy play.

How to Play the Traditional Card Game "Sevens"

View the Rules of Traditional Sevens

Sevens is a classic card game played with a standard deck of cards. The game proceeds according to the following rules:

  • Preparation:
    Shuffle all 52 cards thoroughly and distribute them evenly among the players. If the number of players is uneven, some players may have one extra card.
  • Starting the Game:
    Before the game begins, place all the sevens (7) of each suit (Hearts, Diamonds, Clubs, Spades) on the table.
  • Turn Order:
    The player who places the 7 of Diamonds starts the game, and turns proceed clockwise. On their turn, each player must place one card on the table or declare a pass if they cannot play.
  • Playing Cards:
    Cards can be placed adjacent to the corresponding suit's line.
    For example, in the line of Diamonds starting with the 7, a player can place either the 6 of Diamonds or the 8 of Diamonds.
    Cards spread left and right from the 7 as players take turns placing their cards.
  • Passing:
    A player may declare a "pass" if they cannot play a card or decide to skip their turn strategically. However, each player is allowed only three passes. If a player passes a fourth time, they are eliminated from the game.
  • When a Player is Eliminated:
    If a player is eliminated, all remaining cards in their hand are placed on the table. Some sequences may become incomplete, but subsequent plays must restore continuity starting from the 7.
    For example, if a sequence becomes "gap, 3, gap, 5, 6, 7," the 4 can be played, but the 2 cannot.
  • Determining the Winner and Ranking:
    • The first player to play all their cards is the winner.
    • After determining the winner, the game continues to establish rankings for 2nd, 3rd, and so on, based on the order players finish.
    • Eliminated players are ranked lower, with earlier eliminations placing them further down the rankings.

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